Currently, these are the valid formats used in citro3D within texture.c
RGBA8, RGB8, RGBA5551, RGB565, RGBA4
It is missing the others like L8 (this particular one has a size of 1). This is not only important because people might use these other formats, but because this issue is linked to the 2nd part of the last issue I brought up (which currently displays a black cube). Added L8 as a valid format with a return value of 1, then made alterations to the other project, and now it's displaying what it should.
Currently, these are the valid formats used in citro3D within texture.c
RGBA8, RGB8, RGBA5551, RGB565, RGBA4
It is missing the others like L8 (this particular one has a size of 1). This is not only important because people might use these other formats, but because this issue is linked to the 2nd part of the last issue I brought up (which currently displays a black cube). Added L8 as a valid format with a return value of 1, then made alterations to the other project, and now it's displaying what it should.