devkitPro / citro3d

Homebrew PICA200 GPU wrapper library for Nintendo 3DS
zlib License
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Missing texture formats #6

Closed DiscostewSM closed 8 years ago

DiscostewSM commented 8 years ago

Currently, these are the valid formats used in citro3D within texture.c

RGBA8, RGB8, RGBA5551, RGB565, RGBA4

It is missing the others like L8 (this particular one has a size of 1). This is not only important because people might use these other formats, but because this issue is linked to the 2nd part of the last issue I brought up (which currently displays a black cube). Added L8 as a valid format with a return value of 1, then made alterations to the other project, and now it's displaying what it should.

fincs commented 8 years ago

Thanks for spotting this, I'm about to fix it.