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devkitPro
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deko3d
Homebrew low level graphics API for Nintendo Switch (Nvidia Tegra X1)
zlib License
323
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jetson nano
#22
uglyoldbob
closed
1 month ago
1
dkCmdBufPushConstants: check for pushbuffer overflow
#21
averne
closed
5 months ago
0
Is this dead?
#20
Nazgile94
closed
10 months ago
1
Report counters and gpu timestamp
#18
averne
closed
2 years ago
1
deko_basic not working with Yuzu
#17
vonchenplus
closed
2 years ago
0
Add version macros
#14
averne
closed
2 years ago
4
Reassignment to UniqueHandle type leaks handle
#13
HookedBehemoth
closed
2 years ago
1
Can this be used to speed up video decoding on the switch?
#12
fknfilewalker
closed
2 years ago
1
Implement dkCmdBufCopyImageToBuffer and dkCmdBufCopyImage
#11
RSDuck
closed
10 months ago
0
Issue with 32x8 textures
#10
RSDuck
opened
3 years ago
4
Add DkProvokingVertex: Allow the provoking vertex to be the first in the primitive
#9
ReinUsesLisp
closed
3 years ago
0
Deko3D not working with Yuzu
#8
AmelieHeinrich
closed
3 years ago
3
dkImageLayoutInitialize: Implement rendering to 3D slices
#7
ReinUsesLisp
closed
3 years ago
0
dkImageLayoutInitialize: Align layer size
#6
ReinUsesLisp
closed
4 years ago
0
Add support for line and polygon stipples
#5
ReinUsesLisp
closed
4 years ago
1
[Request] Multiple layer copies for dkCmdBufCopyBufferToImage
#4
jackoalan
closed
4 years ago
2
Make ImageView methods return *this
#3
jackoalan
closed
4 years ago
1
Match C API's constness in C++ maker methods
#2
jackoalan
closed
4 years ago
1
dk_deivce: Use ZeroFillInit for semaphore queries memory allocation
#1
marysaka
closed
4 years ago
0