The included Makefiles have been adapted to use grit automatically from the data in the graphics folder within each example.
I tried to take a look at how to load sprites using libgba and I couldn't find any example or anything. I couldn't even find any way to use grit to convert data. So I decided to create a couple of examples for future reference.
If this is something that you consider useful, I could create more examples and I could adapt the existing ones to use grit.
The included Makefiles have been adapted to use grit automatically from the data in the graphics folder within each example.
I tried to take a look at how to load sprites using libgba and I couldn't find any example or anything. I couldn't even find any way to use
grit
to convert data. So I decided to create a couple of examples for future reference.If this is something that you consider useful, I could create more examples and I could adapt the existing ones to use
grit
.