Closed rmn20 closed 1 year ago
glTexImage2D uses dmaCopy but doesnt call DC_FlushRange causing textures to look corrupted. The Libnds docs say that DC_FlushRange must be called before using dmaCopy, but the library itself ignores this...
https://libnds.devkitpro.org/dma_8h.html
glTexImage2D uses dmaCopy but doesnt call DC_FlushRange causing textures to look corrupted. The Libnds docs say that DC_FlushRange must be called before using dmaCopy, but the library itself ignores this...
https://libnds.devkitpro.org/dma_8h.html