Closed mardy closed 3 months ago
Just noticed an issue with this: glVertex3*() sets the alpha to 0, which is incorrect. Will fix it soon.
Just noticed an issue with this: glVertex3*() sets the alpha to 0, which is incorrect. Will fix it soon.
Fixed.
Move the glVertex*() functions (including functions to specify normals, color and texture coordinates) into a separate C++ file, where we use templates to simplify their implementation.
Add all missing vertex functions.
Add glRect*() functions.