Could xBRZ and C based Super xBR texture scaler be ported to Yabause? The majority of Saturn games are sprite-based 2D so they would make them look so much better.
Here are screenshots of RE Remake on GC with Super xBR applied with RetroArch's image viewer core.
Super xBR on textures looks phenomenal on digitized games and games with pre-rendered backgrounds.
Could xBRZ and C based Super xBR texture scaler be ported to Yabause? The majority of Saturn games are sprite-based 2D so they would make them look so much better.
http://pastebin.com/cbH8ZQQT https://drive.google.com/file/d/0B_yrhrCRtu8GYkxreElSaktxS3M/view?pref=2&pli=1
https://github.com/libretro/common-shaders/tree/master/xbr https://sourceforge.net/p/desmume/code/5384/ https://sourceforge.net/p/desmume/code/5385/ https://github.com/tapcio/PeteOpenGL2Tweak/tree/master/gpuPeteOpenGL2Tweak/xBRZ https://drive.google.com/file/d/0B_yrhrCRtu8GYkxreElSaktxS3M/view?pref=2&pli=1 https://sourceforge.net/projects/xbrz/files/xBRZ/ https://github.com/hrydgard/ppsspp/tree/master/ext/xbrz https://github.com/Tinob/Ishiiruka/commit/d2fb92518f50c6154f33f05be39128e48d6b83be https://github.com/Tinob/Ishiiruka/commit/6bf5062b7656d9d1d026478a2a639497cad2357b https://github.com/Tinob/Ishiiruka/commit/84f96aec7b2c52fda401e9d2419ab9a8787b349a https://github.com/hrydgard/ppsspp/pull/8338/files https://github.com/PeterTh/gedosato/tree/master/ext/xbrz https://github.com/libretro/common-shaders/tree/master/xbr https://github.com/devinacker/bsnes-plus/pull/27/files https://sourceforge.net/projects/xbrz/files/xBRZ/ https://sourceforge.net/projects/xbrz/files/?source=navbar https://github.com/gonetz/GLideN64/commit/daf18efabbae16454c83562456a6cc19b53255a1 https://github.com/gonetz/GLideN64/commit/5bf7a4e4dea9bc7f1b0cb68db5781b386a5470b7 https://github.com/gonetz/GLideN64/commit/65f29beba6f32f6887647baf28bdae07ad515b96 https://github.com/gonetz/GLideN64/commit/b81c8404fed4a1eb62d3c7354fb7151d1be9508b https://github.com/gonetz/GLideN64/commit/58c48a8f60e06b77c2dd5133f94b43f7a34218cd https://github.com/gonetz/GLideN64/commit/663b5d1f5e930d755b157a68fc804f0372622584
Here are screenshots of RE Remake on GC with Super xBR applied with RetroArch's image viewer core. Super xBR on textures looks phenomenal on digitized games and games with pre-rendered backgrounds.