Open BenjaminSiskoo opened 8 years ago
UoYabause 0.4.1 : same problem
UoYabause 0.5.2 : same problem
UoYabause 0.5.6 : same problem. GFX artefacts on the road.
Same problem with Yaba Sanshiro 1.3.0 RC
Yaba Sanshiro 1.7.0 : same problem.
vertex of event 186 VB Offset,Index: 0 Type: GL_FLOAT Size: 2 : Component 0,Index: 0 Type: GL_FLOAT Size: 2 : Component 1,Index: 1 Type: GL_FLOAT Size: 4 : Component 0,Index: 1 Type: GL_FLOAT Size: 4 : Component 1,Index: 1 Type: GL_FLOAT Size: 4 : Component 2,Index: 1 Type: GL_FLOAT Size: 4 : Component 3,Index: 2 Type: GL_FLOAT Size: 4 : Component 0,Index: 2 Type: GL_FLOAT Size: 4 : Component 1,Index: 2 Type: GL_FLOAT Size: 4 : Component 2,Index: 2 Type: GL_FLOAT Size: 4 : Component 3 0,110.000,105.000,431.975,480.025,0.000,1.000,0.000,0.000,0.000,0.000 1,111.000,105.000,384.025,480.025,0.000,1.000,0.000,0.000,0.000,0.000 2,111.000,104.000,384.025,527.975,0.000,1.000,0.000,0.000,0.000,0.000 3,110.000,105.000,431.975,480.025,0.000,1.000,0.000,0.000,0.000,0.000 4,111.000,104.000,384.025,527.975,0.000,1.000,0.000,0.000,0.000,0.000 5,110.000,104.000,431.975,527.975,0.000,1.000,0.000,0.000,0.000,0.000
draws tranparent textures
char adr 0x0001a8e0
Should be this
Same problem with Yaba 3.2.4
Before
After
This issue is caused by the difference in policy of rasterization between OpenGL and VDP1. VDP1 renders every pixel less than 1px. OpenGL does not.
It affects the rendering result of low precision vertex .
SSF
Conservative Rasterization extension is needed https://developer.nvidia.com/content/dont-be-conservative-conservative-rasterization
Conservative Rasterization is enabled
it's wrong when hi resolution.
UoYabause 0.3.0 06.20.2016 (OpenGL)
Artefacts on the road.
https://youtu.be/XG4Zd3hgY7Y