devmiyax / yabause

Yabause is a Sega Saturn emulator and took over as Yaba Sanshiro
http://www.uoyabause.org
GNU General Public License v2.0
210 stars 35 forks source link

Deep Fear - NTSC - 3,3,2 bug #761

Open Pointer1992 opened 4 years ago

Pointer1992 commented 4 years ago

yabasanshiro 01-07-2020 18-30-47-975 yabasanshiro 01-07-2020 18-30-52-293 yabasanshiro 01-07-2020 18-30-57-178 yabasanshiro 01-07-2020 18-31-03-168

NBG0 mode 8-bit(256 colors) Tile(1H x 1V) Plane Size = 1H x 1V Pattern Name data size = 1 word Character Number Supplement bit = 0 Special Priority bit = 0 Special Color Calculation bit = 0 Supplementary Palette number = 0 Supplementary Color number = 12 Plane A Address = 00076000 Plane B Address = 00076000 Plane C Address = 00076000 Plane D Address = 00076000 Screen Scroll x = 0, y = 0 Coordinate Increments x = 1.000000, y = 1.000000 Window W0 Enabled: Horizontal start = 0 Vertical start = 16 Horizontal end = 319 Vertical end = 239 Display inside of Window Window Overlap Logic: OR Color Ram Address Offset = 0 Priority = 7 Color Offset A Enabled R = 0, G = 0, B = 0 Special Color Calculation 0

8-bit(256 colors) Tile(1H x 1V) Plane Size = 1H x 1V Pattern Name data size = 1 word Character Number Supplement bit = 0 Special Priority bit = 0 Special Color Calculation bit = 0 Supplementary Palette number = 1 Supplementary Color number = 0 Plane A Address = 00014000 Plane B Address = 00014000 Plane C Address = 00014000 Plane D Address = 00014000 Screen Scroll x = -8, y = -504 Coordinate Increments x = 1.000000, y = 1.000000 Window W0 Enabled: Horizontal start = 0 Vertical start = 16 Horizontal end = 319 Vertical end = 239 Display inside of Window Window Overlap Logic: OR Color Ram Address Offset = 0 Priority = 1 Color Offset B Enabled R = 0, G = 0, B = 0 Special Color Calculation 0

8-bit(256 colors) Tile(1H x 1V) Plane Size = 1H x 1V Pattern Name data size = 1 word Character Number Supplement bit = 0 Special Priority bit = 0 Special Color Calculation bit = 0 Supplementary Palette number = 3 Supplementary Color number = 8 Plane A Address = 00018000 Plane B Address = 00018000 Plane C Address = 00018000 Plane D Address = 00018000 Screen Scroll x = -496, y = -488 Window W0 Enabled: Horizontal start = 0 Vertical start = 16 Horizontal end = 319 Vertical end = 239 Display inside of Window Window Overlap Logic: OR Color Ram Address Offset = 0 Priority = 7 Color Offset B Enabled R = 0, G = 0, B = 0 Special Color Calculation 0

Border Color Mode = Back screen Display Resolution = 320 x 256(NTSC) Interlace Mode = Non-Interlace Latches HV counter when external latch flag is read H Counter = 0 V Counter = 248

Line Color Screen Stuff

Mode = Single color Address = 05E00000

Back Screen Stuff

Mode = Single color Address = 05E7FFFE Color Offset A Enabled R = 0, G = 0, B = 0

Sprite Stuff

Sprite Type = 7 VDP1 Framebuffer Data Format = RGB and palette Sprite Window Enabled Window W0 Enabled: Horizontal start = 0 Vertical start = 16 Horizontal end = 319 Vertical end = 239 Display inside of Window Window Overlap Logic: OR Color RAM Offset = 0 Priority 0 = 2 Priority 1 = 0 Priority 2 = 5 Priority 3 = 5 Priority 4 = 5 Priority 5 = 5 Priority 6 = 5 Priority 7 = 5 Color Offset B Enabled R = 0, G = 0, B = 0

No video movie - only audio