Closed Goldermor closed 1 year ago
idk, this seems to work without any change Could you tell me your branch and how do you use STDCONST_AMBIENT_CUBE?
even in your example it doesn't work, check it yourself
it may seem like it works, but if you put it in the shadow, it will be completely black
uh oh i thought It was supposed to work that way
STDCONST_AMBIENT_CUBE doing nothing for Pixel shader, instead, it somehow fixes blinking for ambient cube in vertex shader.
so it's impossible to have pixel shader ambient cube for now.