Closed khang06 closed 1 year ago
The d3d9.dll pattern scan wasn't working on my computer, so I thought it would be a lot better to just pull the device pointer from the shader API instead.
Actually this is fucked up rn don't merge yet
Thanks for the contribution, just merged in the last commit
PS Sorry for the long wait
The d3d9.dll pattern scan wasn't working on my computer, so I thought it would be a lot better to just pull the device pointer from the shader API instead.