devonium / EGSM

SHADERS FOR EVERYONE!!!! i have no idea wtf is going on
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Advanced DepthBuffer #7

Closed Goldermor closed 1 year ago

Goldermor commented 1 year ago

Current DepthBuffer really limited. And I'm not talking about the range, actually, you did a good job with it. I'm talking about selective depth. like, being able to get multiple depth buffers, for example, world only DepthBuffer. Because now, DepthBuffer takes into account some effects and in general it breaks visual on C_BaseAnimating entities when it is called to render. depth_1 depth_3

it's not just the depth, effects appear on top of it depth_4

depth_2 depth3 invisibility can be fixed with DOFModeHack(true) but its just hack :/

Of course, the biggest problem is that transparent effects get into the depth image for some reason and it's worth fixing primarily, the other request is not so important.

meetric1 commented 1 year ago

I was able to fix the npc bug by doing pp_bokeh " which fixed it for some reason

devonium commented 1 year ago

So got the depth buffer issue fixed, but the invisibility issue, I guess you just could use the DOFModeHack, it seems to work perfect, so why bother.