devs-immortal / Paradise-Lost

Paradise awaits...
https://immortaldevs.net/paradise-lost/
MIT License
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Bug: Running Paradise Lost with Architectury causes unusually high GPU usage. #591

Closed TheGrimsey closed 2 years ago

TheGrimsey commented 2 years ago

What happened?

When running the latest dev build (branch 1.18) with Architectury API the game will run at 100% GPU usage. Removing either Architectury or Paradise Lost fixes the issue.

With Architectury: FullGPU Without Architectury: NotFullGPU

Aditionally here is the full log to show no other mod is present. latest.log

Version

Dev

Fabric API Version

0.46.1

Trinkets Version

No response

Relevant log output

No response

Other mods

Architectury 3.6.14

Additional Information

Testing done in CurseForge launcher. Paradise Lost build grabbed directly from Github Actions.

CDAGaming commented 2 years ago

Using Architectury v3.6.16 and the latest action build on 1.18, GPU usage topped out for me at 40-50%, nearly the same as without. Suggesting a re-test when b1.6.4 releases or sooner if possible

CDAGaming commented 2 years ago

@TheGrimsey See #594 (Closing as resolved). This should be resolved now, but please ping me here if it isnt.