The game crashes when a floating block with a blockstate of any 2-block tall door is killed, lands on the ground, or hits a ceiling
I would assume this will also happen with any other blocks that are two blocks
Crash List
Doors (Duplicates drop and block respawn)
2x Tall Foliate (Tall grass, Double Flowers, Small Dripleaves)
Bug List (No Crash)
Redstone Lamp (No crash but does not update blockstate when changing from entity to block)
Waterlogged blocks retain their waterlogged state when hitting a ceiling, duplicating the water and making a mess
Wall torches break, floor torches do no
Light source blocks do not emit light while in entity state
blocks pass through vines, (Not ladders) Vines become invisible when passing through vines
Floating block entities make climbing sounds on vines
fences,walls,&gates keep their blockstate regardless of landing conditions
1.5 tall blocks spawn 2 blocks under a block when hitting a ceiling (If a fence hits a ceiling there will be an air block in between the fence and the ceiling
Armorstands riding floating blocks bounce on landing
stonecutters can be affected by gravity (No other interactive block can)
Redstone Lamp (No crash but does not update blockstate when changing from entity to block)
Does Not Crash
Reloading the same world does not crash
Beds Do not crash (Cant interact Via R-Clock or summon via command)
Large Dripleaves
Powered Piston (Cant interact Via R-Clock, summon via command does not crash)
The game crashes when a floating block with a blockstate of any 2-block tall door is killed, lands on the ground, or hits a ceiling I would assume this will also happen with any other blocks that are two blocks
Crash List
Bug List (No Crash)
Does Not Crash
crash-2022-11-08_22.09.46-client.txt crash-2022-11-08_22.09.44-server.txt latest.log
Did it crash the client or server?
Both
Mod Version
paradise-lost-0.2.0-beta+1.19.jar
Fabric API Version
fabric-api-0.66.0+1.19.2.jar
Crash Report
Other mods
No response
Additional Information
No response