devs-immortal / Paradise-Lost

Paradise awaits...
https://immortaldevs.net/paradise-lost/
MIT License
199 stars 43 forks source link

THE BIG RESPRITE (Beta 2.1.0) #756

Closed MBatt1 closed 1 year ago

MBatt1 commented 1 year ago

Many many changes and much needed cleanup to finalize the move away from the Aether.

Many renames/changes to blocks and items from the Aether, mixing up material tiers:

Many removals in favor of brand new unique to PL features to be added to take their place:

Any items and blocks that were removed or renamed will be replaced by new or equivalent items, so upgrading worlds should be smooth and as easy as updating PL.

World generation has been tweaked for a final time

Many visual changes have been made, and anything that became a new item has gotten a new set of textures to give Paradise Lost a unique identity, visually distinct from The Aether in color, and hopefully in overall feel.

A huge amount of cleanup was done in regards to leftover files of all kinds, removing any excess unused or outdated bloat, including textures, models, lang, blockstates, loot, and more. A few missing recipes were added and some recipes have been tweaked to be more consistent with PL or with Minecraft in general.

Paradise Lost also has a new set of advancements, covering a more broad range of goals besides collecting items, and hopefully will help to indicate that certain actions can be done, specifically taming moas, using the feeding trough, and stripping Mother Aurel trees for amber.

Additionally, a few breaking bugs have been fixed, notably: #753 and #749, and simple compatibility with the Better Combat Mod

Incubus Core has been updated and contains the respective features and fixes in the latest release.

The version number will advance to Beta 2.1.0