Open MrXBlade opened 6 days ago
I am not able to replicate this, 1.21 with latest version of DH 2.2.1 I generated chunks in overworld, entered paradise and then exited and everything seems fine to me? Do you have any other mods or anything that might interfere?
https://github.com/user-attachments/assets/23007460-c328-4bdd-b361-f6260dcb5faf
How odd..
I have a big list of mods that I can post, but the only ones I can imagine interfering is C2ME or The Bumblezone? Since it adds another dimension (That one works)
I'm specifically on 1.21.1
hm I just tried on 1.21.1 and it seems fine... would it be possible for you to remove c2me and see if the problem still exists? if not please paste your whole modlist here
https://github.com/user-attachments/assets/dc2fa0a7-2b37-41b5-81a6-e5f22423c851
Hm okay sorry I should have tested it on a server- I can confirm this is a problem with only PL and DH installed
The fix is going to the DH settings -> advanced -> multiplayer -> Set "Multi Dimension Required Similarity" to 0.8 I no longer saw chunk weirdness with this toggled, this is based on the FAQ I found on the DH git repo
Let me know if this fixes it or not and I can close this ticket out
All good, I never specified that
Last time I set my MDRS to 0.8, it started generating new LOD's for the overworld (in another folder)
I had to reset the Overworld spawn chunks to make sure it didn't detect it as the same world again
When setting it to 0.8 this time, making sure everything is properly set, split/not merged, it will continuously generate new folders for PL everytime you pass through the portal
But I'm assuming there would be a way to fix this issue, The Bumblezone is saved in a folder called "dimension_special_effects" If that folder specifically were auto-generated for a modded dimension, I'd then think PL would overwrite that, but that's not the case either
Hmm I'll have to figure this out still that is very weird. I guess for the time being it is an incompatability but I don't see anything obvious that bumblezone does that PL doesn't in the worldgen files...
What happened?
It seems there is no proper world-type definition for Distant Horizons
Possibly helpful post
Mod Version
2.2.7-beta
Fabric API Version
0.105.0
Relevant log output
No response
Other mods
No response
Additional Information
No response