devserega / keeperfx

Automatically exported from code.google.com/p/keeperfx
0 stars 0 forks source link

Several issues/defects #12

Closed GoogleCodeExporter closed 9 years ago

GoogleCodeExporter commented 9 years ago
There are some problems in KeeperFX.

After quite a while (especially in the later levels) there can be some problems 
with:
Doing spells, the create imp spell ain't working and more.
Making doors: At a lot of places doors are "placed", meaning they dissappear 
from the workshop but they aren't physically placed, the doors disappear into 
nothing.

There are some problems with viewing doors on the map and/or screen.

There are some problems with routing imps, they don't go to places that are far 
away, or only when you're hoovering the camera to that place, very weird.

I've seen some thiefs training over level 10, for becoming a knight, but 
without becoming a knight, so they stay leveling up.

Sometimes, imps take stuff (defeaten enemies, traps, bodies) with them, but 
"forgetting" to take it to the right place and walking around with it
when, for example, digging for gold.

And creatures that can teleport themselves (vampires), can teleport themselves 
through (closed) doors from the enemy. I think they shouldn't be able to 
teleport themselves to enemy area at all.

The problem with not being able to cast spells counts also for creatures. When 
taking control, the spells of creatures are blocked, sometimes they even can't 
physically attack. Very annoying, this ruins a total game.

I think there are still some problems with the workshop. Stuff that's in the 
workshop isn't always available, so they aren't usable but are using space. 

Treasuries sometimes are physically full, but the flag says there's still room.

And that's all, I think. The problems are in version 0.37C

Original issue reported on code.google.com by rob...@gmail.com on 6 Oct 2010 at 9:19

GoogleCodeExporter commented 9 years ago
The issue describes several issues, which is incorrect, and makes the report 
very unclear.
Most issues are not sufficiently described. It's impossible to re-create them.

Answer:
Some of these problems are caused by exceeding internal arrays - max. amount of 
things (=2047), creatures (=255) etc. is currently static and this can't be 
changed.

Other problems are caused by pathfinding errors - the new pathfinding code will 
be disabled in v0.38, because it needs quite extensive debugging.

There are also problems which I never seen and can't re-create based on given 
description.

Thank you for the report; In the future, please try posting one bug per issue. 
It is also very important to sufficiently describe the problem - if possible, 
with saved game attached. It is much more helpful for us, programmers, to get 
complete and accurate description of one bug, than brief description of twenty.

Original comment by mefistotelis on 19 Oct 2010 at 10:08