devshareacademy / monster-tamer

A Pokemon like game created using Phaser 3
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Feature - cutscenes and events #138

Open scottwestover opened 2 months ago

scottwestover commented 2 months ago

For this feature, we need the following functionality:

scottwestover commented 2 months ago

For initial implementation, I think we will have 2 main events.

1st event

At beginning of the game, player starts in their house with no monsters. We have a flag that player has not gotten first monster. When player talks to mom npc, she says that the professor is looking for you. If you leave the house and talk to npcs, that mention that he was last seen heading out of town to watch wild monsters. This sets the first event for looking_for_professor.

2nd event

You then head to the grass and professor shows up and say wait. Talks to you about it being dangeours and that you should follow him. You then follow him and he gives you your first monster.

2nd event later on (tutorial like event)

You then head to grass area and when you reach it, and a wild monster shows up. The professor then shows up and starts a tutorial battle. Options will be greyed out and he will teach you to battle.