I add the pluggin today for the first time. I use Unreal 4.22 using the plugin 1.2.2 recently added. When I copy the plugin files to Plugin folder in my project Unreal didn't recognize, but it's recognized when I copy to Plugin/Marketplace in the engine folder.
When I try to export to Android I get this issue:
UATHelper: Packaging (Android (ASTC)): Compiling Native code with NDK API 'android-19'
UATHelper: Packaging (Android (ASTC)): ERROR: Missing precompiled manifest for 'DevToDev'. This module was most likely not flagged for being included in a precompiled build - set 'PrecompileForTargets = PrecompileTargetsType.Any;' in DevToDev.build.cs to override.
UATHelper: Packaging (Android (ASTC)): Took 14,8157085s to run UnrealBuildTool.exe, ExitCode=5
UATHelper: Packaging (Android (ASTC)): ERROR: UnrealBuildTool failed. See log for more details. (C:\Users\Unreal\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.22\UBT-SuperSlughfest-Android-Shipping_2.txt)
UATHelper: Packaging (Android (ASTC)): (see C:\Users\Unreal\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.22\Log.txt for full exception trace)
UATHelper: Packaging (Android (ASTC)): AutomationTool exiting with ExitCode=5 (5)
UATHelper: Packaging (Android (ASTC)): BUILD FAILED
PackagingResults: Error: Missing precompiled manifest for 'DevToDev'. This module was most likely not flagged for being included in a precompiled build - set 'PrecompileForTargets = PrecompileTargetsType.Any;' in DevToDev.build.cs to override.
PackagingResults: Error: UnrealBuildTool failed. See log for more details. (C:\Users\Unreal\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.22\UBT-SuperSlughfest-Android-Shipping_2.txt)
PackagingResults: Error: Unknown Error
But, I discovered if I copy the same files both in project plugin folder and engine folder I can export... I advice you to improve the plugin to avoid other user has this issue.
I add the pluggin today for the first time. I use Unreal 4.22 using the plugin 1.2.2 recently added. When I copy the plugin files to Plugin folder in my project Unreal didn't recognize, but it's recognized when I copy to Plugin/Marketplace in the engine folder.
When I try to export to Android I get this issue:
UATHelper: Packaging (Android (ASTC)): Compiling Native code with NDK API 'android-19' UATHelper: Packaging (Android (ASTC)): ERROR: Missing precompiled manifest for 'DevToDev'. This module was most likely not flagged for being included in a precompiled build - set 'PrecompileForTargets = PrecompileTargetsType.Any;' in DevToDev.build.cs to override. UATHelper: Packaging (Android (ASTC)): Took 14,8157085s to run UnrealBuildTool.exe, ExitCode=5 UATHelper: Packaging (Android (ASTC)): ERROR: UnrealBuildTool failed. See log for more details. (C:\Users\Unreal\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.22\UBT-SuperSlughfest-Android-Shipping_2.txt) UATHelper: Packaging (Android (ASTC)): (see C:\Users\Unreal\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.22\Log.txt for full exception trace) UATHelper: Packaging (Android (ASTC)): AutomationTool exiting with ExitCode=5 (5) UATHelper: Packaging (Android (ASTC)): BUILD FAILED PackagingResults: Error: Missing precompiled manifest for 'DevToDev'. This module was most likely not flagged for being included in a precompiled build - set 'PrecompileForTargets = PrecompileTargetsType.Any;' in DevToDev.build.cs to override. PackagingResults: Error: UnrealBuildTool failed. See log for more details. (C:\Users\Unreal\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.22\UBT-SuperSlughfest-Android-Shipping_2.txt) PackagingResults: Error: Unknown Error
But, I discovered if I copy the same files both in project plugin folder and engine folder I can export... I advice you to improve the plugin to avoid other user has this issue.