Closed GoogleCodeExporter closed 9 years ago
Original comment by shannonw...@chromium.org
on 8 Aug 2013 at 3:31
The behavior I'm currently seeing is that the entire canvas renders white-- I
can see no model, and white text disappears/blends in to the canvas once
rendering begins. This behavior occurs with:
Chrome Stable with built-in DLLs
Chrome Canary with built-in DLLs
Chrome Canary with current ANGLE master branch HEAD, DX11 not enabled
Chrome Canary with current ANGLE master branch HEAD, DX11 enabled
Chrome Canary with ANGLE legacy branch HEAD
Any of the above with --use-gl=desktop
I also can't pull up the right-click contextual menu. Not sure what's going on
here.
Original comment by shannonw...@chromium.org
on 8 Aug 2013 at 8:56
On my Windows workstation (Z620, NVIDIA Quadro 600, 310.90 drivers), with
Chrome 30.0.1594.2 (Official Build 216911) canary, the model initially loads
black. Left-clicking and dragging around the window causes the model to
occasionally turn the (correct) white. It looks like when viewed from the top,
the model renders correctly, but when viewed from below, it often renders
incorrectly. Clicking and dragging from the bottom of the window to the top
might cause the problem to occur more readily.
Original comment by kbr@chromium.org
on 12 Aug 2013 at 6:22
Also, the problem doesn't happen with Chrome 28.0.1500.95 (Official Build
213514) m on the same hardware.
Original comment by kbr@chromium.org
on 12 Aug 2013 at 6:23
I'm able to reproduce this now and have tracked it down to r0b236e2ec3 -- it
will affect the master and es3proto branches only, not legacy.
It appears that we used to do the calculation of FrontFacing anew whenever
setViewport was called, and there was a shader program currently set, but as of
that commit, it only gets recalculated if the viewport has changed.
Geoff, the change was one you made to address a bug which I'm not familiar
with. Would you mind taking a look to see how we can handle this correctly
without reintroducing the prior bug?
Original comment by shannonw...@google.com
on 14 Aug 2013 at 1:04
Figured out what the issue was; the gl_FrontFacing constant would not be
updated in some cases when glFrontFace changes in the middle of a frame.
Fix will land soon.
Original comment by geofflang@chromium.org
on 14 Aug 2013 at 4:37
Original comment by shannonw...@chromium.org
on 14 Aug 2013 at 4:47
Landed at rd03104370d93
Original comment by shannonw...@google.com
on 14 Aug 2013 at 7:38
Can we lobby for backporting this fix to Chrome 30? Is it feasible?
Original comment by kbr@chromium.org
on 15 Aug 2013 at 1:27
Probably? I haven't done any of the Chrome-side deps and branch management.
Original comment by shannonw...@google.com
on 15 Aug 2013 at 3:17
Al, could you please help get this change merged back?
Original comment by kbr@chromium.org
on 15 Aug 2013 at 5:02
Original issue reported on code.google.com by
kbr@chromium.org
on 7 Aug 2013 at 3:30Attachments: