devwaker / angleproject

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Expose the packing function so we can check varyings packing per program #471

Closed GoogleCodeExporter closed 9 years ago

GoogleCodeExporter commented 9 years ago
Because shader translator doesn't have a memory (i.e., after compiling a 
shader, the previous shader compiling info is lost), so we need to expose the 
packing algorithm for varyings, because the rule applies per program.

Original issue reported on code.google.com by z...@google.com on 28 Aug 2013 at 1:46

GoogleCodeExporter commented 9 years ago

Original comment by z...@google.com on 19 Sep 2013 at 12:36