Because shader translator doesn't have a memory (i.e., after compiling a
shader, the previous shader compiling info is lost), so we need to expose the
packing algorithm for varyings, because the rule applies per program.
Original issue reported on code.google.com by z...@google.com on 28 Aug 2013 at 1:46
Original issue reported on code.google.com by
z...@google.com
on 28 Aug 2013 at 1:46