Closed GoogleCodeExporter closed 9 years ago
DX11 autofocus troubles should be now fixed on my side:
http://alteredqualia.com/xg/examples/animation_physics_ammo3.html
As I mentioned in the comment original Chromium issue, problem was indeed with
both reading and writing to the same render target at the same time (for
determining focus depth).
This lead to behaviors undefined according to specs but apparently different
under DX9 and DX11. So I changed it to use double-buffering and this fixed it.
This fixed version also uses DX11 compatible multiple render targets but that's
still work in progress.
Original comment by postfil...@gmail.com
on 1 Oct 2013 at 12:20
That does indeed take care of it! Marking this issue fixed.
Original comment by shannonw...@chromium.org
on 1 Oct 2013 at 6:32
Original issue reported on code.google.com by
shannonw...@chromium.org
on 30 Sep 2013 at 10:48