Open GoogleCodeExporter opened 9 years ago
Problematic pixel shader: precision highp float; varying float varA; void main(void) { if (varA < -1. || (varA < -1. && varA > 1.)) { discard; } gl_FragColor = vec4(0, 1, 0, 1) + 2. * varA * 2.; } </script> Vertex shader: attribute vec4 pos; varying float varA; void main(void) { varA = 0.; gl_Position = pos; } Results in displaying a black square instead of a green square, due to incorrect shader optimization.
Original issue reported on code.google.com by jmad...@chromium.org on 16 Oct 2013 at 5:09
jmad...@chromium.org
Original issue reported on code.google.com by
jmad...@chromium.org
on 16 Oct 2013 at 5:09