devyndamonster / TakeAndHoldTweaker

An H3VR plugin for modifying Take & Hold
GNU General Public License v3.0
18 stars 11 forks source link

Bug: Version 1.7.5 TNH maps are now empty #94

Closed colegmr closed 2 years ago

colegmr commented 2 years ago

Ever since the latest update TNH rounds no longer spawn sosigs or holds the maps are empty as is the radar reverting to 1.7.4 fixes this

-thanks for your hard work also cool umami avatar looks like the soup guy

DesiQuintans commented 2 years ago

The relevant log output for this is:

[Error  : Unity Log] Can't remove TNH_SupplyPoint (Script) because ForcedSpawn (Script) depends on it
[Error  : Unity Log] MissingMethodException: Method not found: 'FistVR.Sosig.SetIFF'.
Stack trace:
TNHTweaker.Patches.PatrolPatches.SpawnEnemy (TNHTweaker.ObjectTemplates.SosigTemplate template, TNHTweaker.ObjectTemplates.CustomCharacter character, UnityEngine.Transform spawnLocation, TNHModifier_AIDifficulty difficulty, Int32 IFF, Boolean isAssault, Vector3 pointOfInterest, Boolean allowAllWeapons)
TNHTweaker.Patches.TNHPatches.SpawnTakeGroupReplacement (System.Collections.Generic.List`1 ___SpawnPoints_Sosigs_Defense, FistVR.TNH_TakeChallenge ___T, FistVR.TNH_Manager ___M, System.Collections.Generic.List`1 ___m_activeSosigs)
(wrapper dynamic-method) FistVR.TNH_HoldPoint:DMD<FistVR.TNH_HoldPoint::SpawnTakeEnemyGroup> (FistVR.TNH_HoldPoint)
devyndamonster commented 2 years ago

Oh I already closed the ticket you made for this bug colegmr. I'll copy my response from the previous post you made I guess:

Sorry for the inconvenience, the latest update is only compatible with the alpha branch of H3VR because it was broken there. For playing with mods on the current main branch you should use the previous version of TNH Tweaker. I made an announcement in the modding discord but forgot to announce it here. Hope this helps

From here: https://github.com/devyndamonster/TakeAndHoldTweaker/issues/93#issuecomment-1079954954

colegmr commented 2 years ago

Thanks for the reply sorry i didn't notice you closed the branch glad to know using the older version shouldn't cause problems