Can you adds support for station names etc.
Factorio now supports more things that can be included:
create_blueprint{surface=…, force=…, area=…, always_include_tiles=…, include_entities=…, include_modules=…, include_station_names=…, include_trains=…} → dictionary uint → LuaEntity
Sets up this blueprint using the found blueprintable entities/tiles on the surface.
Parameters
Table with the following fields:
surface :: SurfaceSpecification: Surface to create from
force :: ForceSpecification: Force to use for the creation
area :: BoundingBox: The bounding box
always_include_tiles :: boolean (optional): When true, blueprintable tiles are always included in the blueprint. When false they're only included if no entities exist in the setup area.
include_entities :: boolean (optional): When true entities are included in the blueprint. Defaults to true.
include_modules :: boolean (optional): When true, modules are included in the blueprint. Defaults to true.
include_station_names :: boolean (optional): When true, station names are included in the blueprint. Defaults to false.
include_trains :: boolean (optional): When true, trains are included in the blueprint. Defaults to false.
Can you adds support for station names etc. Factorio now supports more things that can be included:
create_blueprint{surface=…, force=…, area=…, always_include_tiles=…, include_entities=…, include_modules=…, include_station_names=…, include_trains=…} → dictionary uint → LuaEntity Sets up this blueprint using the found blueprintable entities/tiles on the surface.
Parameters Table with the following fields: surface :: SurfaceSpecification: Surface to create from force :: ForceSpecification: Force to use for the creation area :: BoundingBox: The bounding box always_include_tiles :: boolean (optional): When true, blueprintable tiles are always included in the blueprint. When false they're only included if no entities exist in the setup area. include_entities :: boolean (optional): When true entities are included in the blueprint. Defaults to true. include_modules :: boolean (optional): When true, modules are included in the blueprint. Defaults to true. include_station_names :: boolean (optional): When true, station names are included in the blueprint. Defaults to false. include_trains :: boolean (optional): When true, trains are included in the blueprint. Defaults to false.