ShaderGroup.ShaderGroupBlocksSize (aka Unknown_30h) contains the byte size divided by 16 of the ShaderGroup block and its children blocks, when they are packed contiguously in the resource file.
DrawableBase.DrawableModelsBlocksSize (aka Unknown_9Ah) is similar but with the size of the DrawableModelsBlock.
Incorrect values can cause crashes when the model is unloaded.
ShaderGroup.ShaderGroupBlocksSize
(akaUnknown_30h
) contains the byte size divided by 16 of the ShaderGroup block and its children blocks, when they are packed contiguously in the resource file.DrawableBase.DrawableModelsBlocksSize
(akaUnknown_9Ah
) is similar but with the size of theDrawableModelsBlock
.Incorrect values can cause crashes when the model is unloaded.
Discussed here https://discord.com/channels/329138547833700352/329142468102586368/1139264754767122533