dexyfex / CodeWalker

https://www.gta5-mods.com/tools/codewalker-gtav-interactive-3d-map
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R30_dev47 - Collision import/export issue #264

Open Tim-R opened 2 months ago

Tim-R commented 2 months ago

Blender Version 4.1.1 Sollumz Version 2.4.2 CW Version R30_dev47

Issue: When importing bh1_46_0.ybn into Blender and immediately re-exporting it, some of the mesh and the bound poly boxes are majorly messed up. The ybn comes straight from the game files and looks normal prior to export, but upon re-import is broken.

This behavior is present in R30_dev47 but not previous versions.

No errors or warnings.

Original CodeWalker_RPF_Explorer_2024-08-09_01-56-47

Re-import CodeWalker_RPF_Explorer_2024-08-09_01-57-08

blender_2024-08-09_01-56-32