Closed jerethk closed 2 years ago
This is still a problem, so let's leave this open until a proper solution is decided upon.
The remote is now trapped by an enemy blocking line flag until the platform finishes moving. I currently have the remote being released on the first stop, but there is a small chance the player could open the secret before killing the remote, and the remote could be cast into the void still. Releasing it on the second stop would prevent this unlikely event.
At the beginning of the level, there is a remote in a small alcove. It almost always gets pushed "out of bounds" by the big horizontally moving platform, because of a clipping / collision detection bug in the DF engine. But it keeps following the player around (you can see this with the LACDS cheat) and, annoyingly, the player can still hear its noise until he completes or quits the map.