Closed kazu0617 closed 2 years ago
Checked from Varjo Native SDK, but this one could be check eyestatus while blinking.
leftStatus and rightStatus return a value for each eye as follows:
0 – eye is not tracked and not visible (e.g., the eye is shut)
1 – eye is visible but not reliably tracked (e.g., during a saccade or blink)
2 – eye is tracked but quality is compromised (e.g., the headset has moved after calibration)
3 – eye is tracked
VarjoCompanion is this one:
public enum GazeEyeStatus : long
{
Invalid = 0,
Visible = 1,
Compensated = 2,
Tracked = 3
}
so, if openness returns from like this one is better: GazeEyeStatus = smoothvalue (tracked ? 1f : ( Compensated? 0.5f : (Visible? 0.25f : 0f ) )
This is a good idea! Currently, Varjo's SDK only tracks eye openess as an enum like you've mentioned, I'll make the the changes and let you know when I do
Ok, I've made a fork of the mod and have poked around with Neos's built-in smoothing. Here is my implementation and the methods we have available: (I should preface I have not used these before, but have an idea of what they do)
Likewise, I have created a pre-release of the mod if you want to try it out. I don't own the HMD myself, so I need people to test this on!
https://github.com/dfgHiatus/NeosVarjoEyeTracking/releases/tag/v1.0.5
Thanks, I tried it. but It seems not worked in Local, and It seems already works without SmmothStep in Remote. for detail, I issue at #3 .
Since I didn't know the source code and not posted, decompiled it and compared it to the actual operation.
First, SmmothStep did not seem to work properly. [Failed to ping] was displayed.
Second, the Openness of RightEye was assigned "num2" when it should have been "val2".
As a result, the left eye did not move, but the right eye did.
Oops, it looks like I didn't push the new branch of the changes. I'll push this first thing in the morning tomorrow, thanks for the input!
I pushed the new branch to "blinking". I'll switch out the smooth step to a smooth lerp if it is not working.
Added in latest build
Hi, i tried to use this one, but checking from neos and code, openness value just check status of gaze, and no threadings, so blinks so tightly. could i get the openness more softly or directly get openness from Varjo Eye Sdk? (i heard about this things from discord.)