Closed literally-anything closed 6 months ago
Hi @literally-anything , It's hard to tell what went wrong at your end without inspecting your model, do you mind sharing your blend file? I just tested the Define Joint operator and for me it works fine.
PS: In your screenshot I see that you have selected the root link as well? When you have multiple objects selected it will execute Define Joint(s) for each of them. As you have your root link selected, this will fail, as the root link has no parent.
Sorry for the late response. Here is my blend file: avr_phobos.tar.gz
I tried using Define Joint(s)
without the root link selected and it still would not export.
Not sure if it is related, but I've noticed that if some components are hidden from the blender scene, then all sorts of errors such as this one happen.
@svepe You are right blender only applies to not hidden objects.
@literally-anything Sorry I currently don't have time to give detailed support on your model. Maybe @AlpenAalAlex can have a look?
@literally-anything Sorry late answer. I assume this is a bug in Blender. I noticed your links are in local view and are missing in the list of selected objects. I left local view and defining joints worked fine. Please tell me if this helps.
Describe the bug Whenever I export, it gives me an error about the key joint/type not being defined:
I was following the Modeling Walkthrough and the Kinematic Skeleton page, and I finished making links, joints, and collisions. I tried to export and I got this error. It also doesn't change based on my export settings. I wanted to put a fixed joint between
visual_base_plate_link
andvisual_battery_holder_link
, but nothing visually changes when I do, no visible properties change, and it still has the same issue with the same link.Expected behavior I expected
joint/type
to be defined when I used theDefine Joint(s)
operator.Screenshots
Desktop (please complete the following information):
Additional context Add any other context about the problem here.