Open dfoulkes opened 5 years ago
ok, looking at this now, it's without doubt this is a huge ticket by itself, it needs breaking down into the categories first (Residential, Day Business, Night Business) I know there's a crossover with some of the aspects of this such as: hotels which are both a residential business and a later then normal evening business.
Objective
The building capability is the centre of the city / business building game. For now this card only covers the action of creating any building. In general all builds can be categorised as follows:
The behaviour of each changes, although day / night businesses work under the model of at 6am they purchase an amount of stock then the aim of the game is to generate a profit from the difference between the cost of running the business: land rent, utilities, stock vs the amount of money made. Thus the player needs to manage the spread between purchase price and sale price, where they must observe the current price in the market, current supply vs demand.
Factors to consider
Behaviour Driven Development Stories TODO
Visual Designs
N/A
Other Notes
This will most likely become a epic, for now it's just a place holder for this level of functionality.