Open allanmac opened 3 years ago
Unfortunately, some things aren't supported. Vulkan GLSL will be fully supported once I add Vulkan as a (optional) rendering backend. Fortunately, Vulkan rendering backend is actually on my TODO list for v1.4.*/v1.5 updates (since I would like to add support for RTX shaders sometimes in the future).
This is first time I am documenting something so the documentation could also be vastly improved.
Thanks for reporting!
Sounds good! I'm looking forward to Vulkan (1.2) support.
It's unclear in the Project>Options>General settings and the documentation if Vulkan GLSL and compute shaders are supported.
As a result, a
layout(push_constant) uniform { ... }
produces a compilation error.