Open INeatFreak opened 2 years ago
I'd also be interested in this. Willing to help out with an implementation, but I'm confused by the mapping between Unity shaders and ShaderED's architecture. Some guidance on what a plug-in would need to do could be really helpful.
How could one even implement this? Unity is proprietary software. Genuinely curious. Reverse engineering based on the behavior of the syntax?
Hi, is it possible for this program to support unity's shader syntax? It can save a ton of debugging time. I haven't found any plugins that support this.