Open dfranx opened 5 years ago
Don't have a lot to show but here's some wip temporal AA ๐
That looks amazing! Well done!
hacked together some shadows:
I spent my day writing this essay/tutorial about SHADERed.
It includes code to generate this image:
Just wanted to drop a comment to you saying nice job on the new shader debugger! It's awesome and now I have a way of debugging Vulkan glsl shaders for my game!
Nicely done!
Pointer and ObjectProperty variables in action:
SHADERed v1.3.3 now has VertexBuffer item:
Which can be used to achieve something like this:
The light shader that I showed in one of the posts above running in the browser: https://shadered.org/view?s=qtAFNPvHIE
Ray marching shader : https://github.com/johhnry/ray_marching_shader
Bayer pattern demosaicing
PBR Shader Source: https://gist.github.com/michidk/6c07cd38575ada149037d98989d9da37
Some relatively simple volumetric, prototyping in Shadered before moving it tool for generating subUV particle spritesheet https://user-images.githubusercontent.com/11531707/136111498-d95000ad-a3ff-409e-95bf-b76bb3986c11.mp4
Shadow mapping with SHADERed, thanks dfranx for his generous help!!!
Beautiful fluid simulation
Protean clouds by nimitz
Mobius Transformation
Post your screenshots, shaders or templates here!