Closed mgerhardy closed 4 years ago
Getting unresolved symbols in ShaderDebugger. The output is:
Scanning dependencies of target ShaderDebugger [ 1%] Building CXX object libs/ShaderDebugger/CMakeFiles/ShaderDebugger.dir/src/CommonLibrary.cpp.o [ 3%] Linking CXX static library libShaderDebugger.a [ 96%] Built target ShaderDebugger [ 98%] Linking CXX executable bin/sdbg /usr/bin/ld: libs/ShaderDebugger/libShaderDebugger.a(CommonLibrary.cpp.o): in function `sd::Common::lib_common_fma(bv_program_s*, unsigned char, bv_variable_s*)': CommonLibrary.cpp:(.text+0x665a): undefined reference to `glm::vec<4, float, (glm::qualifier)0> glm::fma<glm::vec<4, float, (glm::qualifier)0> >(glm::vec<4, float, (glm::qualifier)0> const&, glm::vec<4, float, (glm::qualifier)0> const&, glm::vec<4, float, (glm::qualifier)0> const&)' collect2: error: ld returned 1 exit status make[2]: *** [CMakeFiles/sdbg.dir/build.make:85: bin/sdbg] Fehler 1 make[1]: *** [CMakeFiles/Makefile2:96: CMakeFiles/sdbg.dir/all] Fehler 2 make: *** [Makefile:130: all] Fehler 2
My installed glm version is 0.9.9.7
dpkg -l | grep glm ✔ 11:43:25 ii libglm-dev 0.9.9.7+ds-1 all C++ library for OpenGL GLSL type-based mathematics
This fixed the issue.
@@ -1442,7 +1444,7 @@ namespace sd glm::vec4 b = sd::AsVector<4, float>(args[1]); glm::vec4 c = sd::AsVector<4, float>(args[2]); - glm::vec4 vecData = glm::fma(a, b, c); + glm::vec4 vecData = a * b + c; bv_variable ret = Common::create_vec(prog, bv_type_float, vec->type->props.name_count); bv_object* retObj = bv_variable_get_object(ret);
Thank you for reporting! I've updated the ShaderDebugger library.
Getting unresolved symbols in ShaderDebugger. The output is:
My installed glm version is 0.9.9.7
This fixed the issue.