Just as the title says. It should be implementing seek_n_nav.Nav.less_dumb_move() to avoid collisions. This is probably where the remainder of our collisions (almost always during drop off) are coming from; they're hitting the new ships that are probably still in the process of getting their minimum distance.
Just as the title says. It should be implementing
seek_n_nav.Nav.less_dumb_move()
to avoid collisions. This is probably where the remainder of our collisions (almost always during drop off) are coming from; they're hitting the new ships that are probably still in the process of getting their minimum distance.