Closed dgets closed 5 years ago
Created branch feature/scuttle-for-finish to work on this.
Okay, so things are almost working, but processing for getting out of the way after dropping at the shipyard is not working. This is probably an issue with the way that the current_assignments.destination
field is set; perhaps adding some verification that it isn't the same spot as the shipyard would help.
This is implemented up to the point that we're stuck at in issue #29.
If the end of the game (turnwise) is within 2 * the distance from the shipyard/dropoff to the farthest ship, every ship we have should have the
primary_mission
set todropoff
, and return to the shipyard to dump the halite, for proper score increase prior to end of game.