I'm not sure what's going on, but at this point (in both the 2 & 4 player games, with the current features enabled) it seems that the newer develop branch is losing about 1/6th of the games compared to the master version.
I've got plans right now for another feature branch that I'm probably going to implement before I get a chance to do this, which probably means a merge conflict in the future in order to determine what is going on with this. Or, perhaps, since I'm working on a new baseline system for determining the most profitable halite strategies (using the analytics.MapChunk object, finally), this will clear up the problems without my even really needing to do anything else, since it will affect all kinds of different aspects of the mining procedure.
I'm not sure what's going on, but at this point (in both the 2 & 4 player games, with the current features enabled) it seems that the newer develop branch is losing about 1/6th of the games compared to the master version.
I've got plans right now for another feature branch that I'm probably going to implement before I get a chance to do this, which probably means a merge conflict in the future in order to determine what is going on with this. Or, perhaps, since I'm working on a new baseline system for determining the most profitable halite strategies (using the
analytics.MapChunk
object, finally), this will clear up the problems without my even really needing to do anything else, since it will affect all kinds of different aspects of the mining procedure.