The display code for the non-transit portions of the animation is an absolutely atrocious stub, which has pretty much 0 chance of doing anything that we want it to. Let's work on that bit of code, as well; at least we can knock out half of the frames at that point. It shouldn't be very tough to add a rotating camera angle, keeping focus on the closest body to the camera, and continue the motion through the solar system while doing so. Just need a bit of a selective process based on the total frames and frame number.
The display code for the non-transit portions of the animation is an absolutely atrocious stub, which has pretty much 0 chance of doing anything that we want it to. Let's work on that bit of code, as well; at least we can knock out half of the frames at that point. It shouldn't be very tough to add a rotating camera angle, keeping focus on the closest body to the camera, and continue the motion through the solar system while doing so. Just need a bit of a selective process based on the total frames and frame number.