Closed EtiTheSpirit closed 1 year ago
I have created an update and pushed it to github, I just need to do a bit of testing tomorrow and if everything is good, I'll upload the new version to thunderstore that includes this enhancement.
I have uploaded a new update with configurable stats.
Did some playtesting with it and everything seems to work as intended. The update satisfies the feature request. Thanks!
This is not usually super tedious to implement (in my own experience, writing the descriptions of the config items was harder than implementing the configs themselves), but I believe that the mod would benefit from all of its fundamental stats being configurable. This is something I do in my own mod releases so that users may customize the character to best fit their playstyle and, if they have made one, their modpack.
Implementing this change would provide a way to avoid situations like #9 for even the most otherworldly of edge cases, as users will just be able to edit that value on their own rather than relying on you to implement or tweak it at your convenience.
The stats I suggest at the very least (and what constitutes "fundamental stats") are as follows:
There's a lot more stats and if you have a wild hair and time to burn, you can add basically everything as a config, but the ones listed above are the fundamentals that I think are necessary for a flexible experience for all players.