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dgrfactory
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spcplay
SNES SPC700 Player + Improved SNESAPU.DLL
https://dgrfactory.jp/spcplay/
GNU General Public License v2.0
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Implement main sound output toggle
#69
ZenithMDC
closed
4 months ago
0
spcplay.exe & snesapu.dll build, but snesapu.dll is corrupted (ERROR 129)
#68
ZenithMDC
closed
4 months ago
5
Spc700 player not opening.
#67
minecraft619
closed
6 months ago
2
[Request] Add a confirmation pop up when pressing Clear
#66
Michpem
closed
5 months ago
2
[Request] SNESAPU.dll 64bit support
#65
CrispulentCrisps
closed
9 months ago
3
Disable pitch overflow.
#64
Pinci19
closed
1 year ago
3
Just a question: What's the "old Sound Blaster card" in pitch settings?
#63
brickblock369
closed
1 year ago
1
Music fades out towards end of song when converted to wav file
#62
HUNTINGTHIEVES
closed
1 year ago
1
Failure to emulate echo buffer volume-related overflow effect from FIR coefficents part 2
#61
KungFuFurby
closed
1 year ago
2
Exporting as wav files skips the salience
#60
HUNTINGTHIEVES
closed
1 year ago
1
Reading file error because of file name
#59
monkey03297
closed
1 year ago
1
[Request] Add toggleable dark theme
#58
exodustx0
closed
5 months ago
3
Translations
#57
monkey03297
closed
1 year ago
4
Exporting as .wav while in endless playback mode ignores ID666 length tags
#56
Michpem
closed
1 year ago
2
Feature request - Piano roll viewer
#55
GhbSmwc
closed
1 year ago
4
It is possible to save as wave while in `Play Time -> Disable/Endless`
#54
LittleEndu
closed
1 year ago
1
Allow seeking when in `Play Time -> Disable/Endless` mode
#53
LittleEndu
closed
1 year ago
1
Possible Echo/DSP bug or inacuraccy?
#52
Pinci19
closed
2 years ago
3
SPCPlay triggers several antiviruses in VirusTotal
#51
ADM228
closed
1 year ago
6
Exporting separate channels using spccmd
#50
dakrk
closed
2 years ago
2
Exporting separate channels timing issue
#49
Ghettoblaster81
closed
2 years ago
3
Feature Request: Option to save SPC as wav file
#48
ghost
closed
2 years ago
1
A option to not ignore silent in the first seconds in wav output
#47
monkey03297
closed
2 years ago
2
Make Old Hexadecimal Numbers Font Can be Choose To Use By User
#46
monkey03297
closed
2 years ago
2
Option for GAIN/ADSR to be synchronized with the "Speed" control.
#45
Pinci19
closed
2 years ago
3
SPCs from old Super Mario World hacks started breaking on v2.19.0
#44
BlinxTheWinx
closed
2 years ago
1
[snesapu.dll] scr700lbl に保存される値ではスクリプト領域かデータ領域の判別ができないため予期しないアドレスにジャンプする可能性がある。
#43
GodGnilda
closed
2 years ago
2
Request: New debug information layout
#42
livvy94
closed
2 years ago
7
[STUPID] On Linux using Wine build 7613 saving does not work
#41
ADM228
closed
2 years ago
1
[spcplay.exe] 名前を付けて保存のダイアログでファイルの種類にかかわらず保存ファイル名に ファイル名.spc が設定される場合がある。
#40
GodGnilda
closed
2 years ago
4
[APU.asm] EmuAPU で 2147483648 サイクル以上を指定すると負の値と判定され EmuSPC が実行できず、更に cycLeft が上書きされる。
#39
GodGnilda
closed
2 years ago
4
Issues with transitions from decay to sustain
#38
brickblock369
closed
2 years ago
4
Failure to emulate echo buffer volume-related overflow effect from FIR coefficeints
#37
KungFuFurby
closed
2 years ago
3
Rewinding and Fast Forwarding are kind of broken with Hudson's sound driver.
#36
BlinxTheWinx
closed
3 years ago
3
機能追加要望 [Script700] 対応プレイヤーにコールバックを利用してブレークポイントを設定するコマンドが欲しい。
#35
GodGnilda
closed
3 years ago
5
機能追加要望 [Script700] サウンドドライバが特定の入力ポートを読み込むまで待機するコマンドが欲しい。
#34
GodGnilda
closed
3 years ago
5
SETP ($40) を実行すると PSW の I フラグに 0 が設定される。
#33
GodGnilda
closed
3 years ago
3
Initializing application is failed. (ERROR 119)
#32
HopkinsFBI
closed
3 years ago
4
SPC700.asm の ResetSPC で ARAM $00E1 の値が 0x80 で上書きされる。
#31
GodGnilda
closed
3 years ago
4
[質問] LadpX または LadpY マクロを使用するオペコードのポインタ取得処理について
#30
GodGnilda
closed
3 years ago
5
3 spcs from Radical Entertainment games crash on the beta release
#29
BlinxTheWinx
closed
3 years ago
2
Volume issue
#28
LucianoTheWindowsFan
closed
3 years ago
3
JMP [ABS+X] ($1F) で ABS+X の値が 0xFFFF の場合、ARAM $0000 の値が 0x00 として処理される。
#27
GodGnilda
closed
3 years ago
8
Suggestion: ability to slow down SPCs down to 1% instead of 25% and speed them up to 800% instead of 400%
#26
Anas13303
closed
3 years ago
4
Latest version seems to break with Asterix soundtrack
#25
VitorVilela7
closed
3 years ago
4
tcall reads $FFC0-$FFFF as normal RAM memory regardless of IPL ROM flag
#24
LMPuny
closed
3 years ago
3
Player stops playing upon FIR coefficient overflowing during playback
#23
KungFuFurby
closed
3 years ago
4
音量が負に設定されている曲でフェードアウト後に音量が0にならない
#22
dgrfactory
closed
3 years ago
1
SNESAPUCallbackで設定するコールバック関数 effect = CBE_DSPREG の仕様がサイトの説明と異なる。
#21
GodGnilda
closed
4 years ago
2
Incorrect handling of BRK ($0F) opcode
#20
exodustx0
closed
4 years ago
2
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