dgud / wings

Wings3D is an advanced sub-division 3D modeller.
http://www.wings3d.com
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no support for rigging #481

Open ghost opened 2 years ago

ghost commented 2 years ago

wings is a good replacement for blender, but without rigging it's impossible to at least set up a skeleton just to animate characters procedurally inside game engine

ghost commented 2 years ago

if you want wings to stay purely modeller, I'd like to know which program is a good companion to do just rigging

Micheus commented 2 years ago

Hi @curiousjunior, I can't affirm that, but I believe Wings3D is going 'to stay purely a modeller'. There was in the past an user initiative to build a bones plugin, but unfortunately was not finished.

ghost commented 2 years ago

that plugin is not even downloadable, so it needs to be started from scratch

fire commented 1 year ago

@dgud Can you provide what a general design for this could look like?

I help coordinate Godot Engine's 3d import / export and animation teams, so I know one particular way of doing this.

dgud commented 1 year ago

Before rigging we need to have bones, if we have bones I want IK, but my math is not great enough for that :-/ Would be cool but nothing I have worked on.

fire commented 1 year ago

I'm a bit busy today, so let me know how to write it up.

This is the IK solver I'm using https://www.youtube.com/watch?v=y_o34kOx_FA&feature=youtu.be.

Micheus commented 9 months ago

This is the IK solver I'm using https://www.youtube.com/watch?v=y_o34kOx_FA&feature=youtu.be.

@dgud I have already that manipulator (gizmo) working as a plugin (still to finish some commands), but maybe you would consider to evaluate it an see if we could adapt it to work in the main code.

http://www.wings3d.com/forum/showthread.php?tid=3073&pid=16656#pid16656