Open GoogleCodeExporter opened 8 years ago
Addded tags and confirmed error/bug.
Original comment by hegyak
on 31 Aug 2014 at 10:45
This smells like those often reported NES "bugs" about trash on the edge of the
display that actually exist on a real console but are masked by overscan. What
verification do we have that the real hardware doesn't do this?
Original comment by goyu...@gmail.com
on 31 Aug 2014 at 4:38
https://www.youtube.com/watch?v=70k3iIsDH1w This video shows the game on an
actual console. Console is shown at 0:22 and 9:27. The screen in question is
drawn at 2:03. The graphical glitch displayed by BizHawk is not displayed by
the actual console.
In fact, I've come across three Atari games that I considered to be rather
common and popular that were not emulated properly on BizHawk (this one is the
third one).
Original comment by djk...@gmail.com
on 31 Aug 2014 at 7:11
I can't make out anything from that video as to what that TV's overscan limits
are relative to the raster area.
Original comment by goyu...@gmail.com
on 31 Aug 2014 at 11:58
Well, regardless of whether it would be visible on a TV, stella is displaying
those pixels, and suppressing the garbage somehow. Maybe it's a corner case of
beam control in the raster area which we're not handling.
Original comment by zero...@zeromus.org
on 2 Sep 2014 at 5:29
Original issue reported on code.google.com by
djk...@gmail.com
on 31 Aug 2014 at 4:29Attachments: