[x] "Multi-triggers": these operate on multiple lines, probably using a sequence of triggers. This can be emulated with scripting, but we could make it safer, especially if we want to not trigger a render when matching a large block (ex: redirecting the Starmourn space map).
[x] Allow triggers to delete (or otherwise modify) the line they are processing from the buffer ("gag"). This could also be done through new Buffer methods, but a POC experiment caused some jumping in the UI; probably the output processing is not in the same UI render transaction as adding it to the buffer?
Some ideas:
Buffer
methods, but a POC experiment caused some jumping in the UI; probably the output processing is not in the same UI render transaction as adding it to the buffer?