The purpose of the visualizing trust game is to help the users understand the consequences of the slave trade on interpersonal trust by examining how changes in slave exports in a district impact current trust levels. The user must optimize trust levels given resource constraints.
[ ] Intro page
[ ] explain the concepts behind the game (history talk & instructions)
[x] next button
[ ] Map of present day / start game button
[ ] Frontend of Game
[x] GET data once mounted
[ ] Map component that displays trust levels/slave exports
[x] Use country map for now
[ ] On hover, displays district info component
[ ] On click, changes slider component
[ ] Dynamically colored based on trust level/slave exports (taken from democracy heat map)
[ ] AggregateData component that displays min, max, mean, median
[ ] Slider component
[ ] max value capped at initial conditions
[ ] data displayed changes with click
[ ] on change, update number for that district and constraint counter
[ ] DistrictInfo component
[ ] Submit/Reset buttons
[x] Display AggregateData component for Interpersonal trust on submit
[ ] Change values to initial export/trust level on reset
[ ] Constraint
[ ] Fake calculations to associate trust level with slave exports (for testing code)
[x] set up view
[ ] Backend of Game
[ ] Fakeeee data
[ ] given a json file, restructure it to match {'name':'', 'export':0,'trust':0,}
The purpose of the visualizing trust game is to help the users understand the consequences of the slave trade on interpersonal trust by examining how changes in slave exports in a district impact current trust levels. The user must optimize trust levels given resource constraints.
[ ] Intro page
[ ] Map of present day / start game button
[ ] Frontend of Game
[ ] Backend of Game
{'name':'', 'export':0,'trust':0,}