dhrndz1211 / mupen64plus

Automatically exported from code.google.com/p/mupen64plus
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Enable anisotropic filtering in Rice #464

Open GoogleCodeExporter opened 8 years ago

GoogleCodeExporter commented 8 years ago
This can significantly enhance the render quality, and virtually all modern 
GPUs and drivers support that easily. The code to do so is also very 
straightforward : http://www.opengl.org/wiki/Texture#Anisotropic_filtering

Original issue reported on code.google.com by auria...@gmail.com on 12 Oct 2011 at 6:54

GoogleCodeExporter commented 8 years ago
As you said, virtually all modern GPUs can force this through their drivers.  I 
have also never seen any quality difference.

Original comment by school.p...@gmail.com on 18 Apr 2012 at 12:50

GoogleCodeExporter commented 8 years ago
@school.player: The code is there since two years, but not enabled by default.

https://bitbucket.org/richard42/mupen64plus-video-rice/changeset/0d9a0e11fc1d

Original comment by s...@narfation.org on 21 Apr 2012 at 2:23

GoogleCodeExporter commented 8 years ago
Yeah the code is there, I guess we can just change the default value? All 
modern GPUs support anisotropic just fine, and drivers usually default to 
letting the application choose whether to use it. So yeah, while people can 
manually reconfigure it, I think it would be a better default if it was enabled 
by default

Original comment by auria...@gmail.com on 21 Apr 2012 at 7:47

GoogleCodeExporter commented 8 years ago

Original comment by s...@narfation.org on 28 Apr 2012 at 7:44