dhrndz1211 / mupen64plus

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Zelda OoT segfault with official amd64 build of Glide64Mk2 #581

Closed GoogleCodeExporter closed 8 years ago

GoogleCodeExporter commented 8 years ago
Describe your system:
 - Operating System (be specific): openSUSE 12.3 (x86_64)
 - Machine type (32-bit or 64-bit): 64-bit AMD fx-8350 Vishera
 - Mupen64Plus version: mupen64plus-bundle-linux64-2.0
 - Plugins used: mupen64plus-video-glide64mk2.so

Describe the problem:

Repeatable crash after having gone to the temple's garden and out (daylight)

Steps to reproduce:

Load Zelda OoT with the provided save state
Play Sun's Song with the ocarina
Segfault as soon as it turns to day

Original issue reported on code.google.com by Zan...@gmail.com on 12 Nov 2013 at 5:07

Attachments:

GoogleCodeExporter commented 8 years ago
Just because I forgot to mention it here. It doesn't crash here when I test it 
with the Debian builds. But good job with the savestate

Can you please compile the glide64mk2 plugin with the make parameters

 OPTFLAGS="-O2" DEBUG=1

and run it with gdb (please create a backtrace where it crashes). Maybe also 
try to build it with OPTFLAGS="-O0" to get a slightly better backtrace

Original comment by s...@narfation.org on 3 Dec 2013 at 8:56

GoogleCodeExporter commented 8 years ago
Great news, I compiled from source and it seems the problem is gone!

Thanks for the suggestion.

Zan

Original comment by Zan...@gmail.com on 4 Dec 2013 at 4:53

GoogleCodeExporter commented 8 years ago
Issue 582 has been merged into this issue.

Original comment by s...@narfation.org on 4 Dec 2013 at 8:23

GoogleCodeExporter commented 8 years ago

Original comment by s...@narfation.org on 4 Dec 2013 at 10:11

GoogleCodeExporter commented 8 years ago
Closing bug because reporter asked for it.

Original comment by s...@narfation.org on 6 Dec 2013 at 9:14