diStyApps / seait

SEAIT is a user-friendly application that simplifies the installation process of AI-related projects
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bark no audio backend #23

Closed seruko11 closed 1 year ago

seruko11 commented 1 year ago

trying to create a cloned voice but I get this error, may be related to either soundfile or PySoundFile, or mor likely missing torch audio installation/env

To create a public link, set share=True in launch(). Traceback (most recent call last): File "C:\Users\toor\Desktop\Ai\seait_installers_version_0.1.4\bark-gui\venv\Lib\site-packages\gradio\routes.py", line 399, in run_predict output = await app.get_blocks().process_api( ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ File "C:\Users\toor\Desktop\Ai\seait_installers_version_0.1.4\bark-gui\venv\Lib\site-packages\gradio\blocks.py", line 1299, in process_api result = await self.call_function( ^^^^^^^^^^^^^^^^^^^^^^^^^ File "C:\Users\toor\Desktop\Ai\seait_installers_version_0.1.4\bark-gui\venv\Lib\site-packages\gradio\blocks.py", line 1022, in call_function prediction = await anyio.to_thread.run_sync( ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ File "C:\Users\toor\Desktop\Ai\seait_installers_version_0.1.4\bark-gui\venv\Lib\site-packages\anyio\to_thread.py", line 31, in run_sync return await get_asynclib().run_sync_in_worker_thread( ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ File "C:\Users\toor\Desktop\Ai\seait_installers_version_0.1.4\bark-gui\venv\Lib\site-packages\anyio_backends_asyncio.py", line 937, in run_sync_in_worker_thread return await future ^^^^^^^^^^^^ File "C:\Users\toor\Desktop\Ai\seait_installers_version_0.1.4\bark-gui\venv\Lib\site-packages\anyio_backends_asyncio.py", line 867, in run result = context.run(func, args) ^^^^^^^^^^^^^^^^^^^^^^^^ File "C:\Users\toor\Desktop\Ai\seait_installers_version_0.1.4\bark-gui\venv\Lib\site-packages\gradio\helpers.py", line 588, in tracked_fn response = fn(args) ^^^^^^^^^ File "C:\Users\toor\Desktop\Ai\seait_installers_version_0.1.4\bark-gui\bark\clonevoice.py", line 20, in clone_voice wav, sr = torchaudio.load(audio_filepath) ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ File "C:\Users\toor\Desktop\Ai\seait_installers_version_0.1.4\bark-gui\venv\Lib\site-packages\torchaudio\backend\no_backend.py", line 16, in load raise RuntimeError("No audio I/O backend is available.") RuntimeError: No audio I/O backend is available.

diStyApps commented 1 year ago

I also got that, they didn't stated in the repo at time i added bark it will be added next update. Meanwhile you can

pip install soundfile

seruko11 commented 1 year ago

@diStyApps does this need to be run in the bark-gui dir? or does an environment variable need to be changed to ensure it's detected? sorry for the dumb question

diStyApps commented 1 year ago

It's not a dumb question, it's a good question. But sorry for confusing you, i have uploaded a fix seait.v0.1.4_bark_soundfile_fix.zip

For most projects i check it they installed and work properly. But with bark, found myself playing with it for hours, so i was aware of that.

You don't have to do this you can download the fix, but now if something like that happens you will know how to activate environment.

To activate any environment in any project, be in the root folder.

For example: C:\DEMO\seait\bark-gui

Type CMDin the Navigation bar.

Then type: venv\Scripts\activate

For example: C:\DEMO\seait\bark-gui>venv\Scripts\activate

After the environment is activated, it should look like this:

(venv) C:\DEMO\seait\bgui>venv\Scripts\activate

And then type pip install soundfile

seruko11 commented 1 year ago

@diStyApps Thank you very much!

seruko11 commented 1 year ago

@diStyApps Okay, I can now make prompts but they crash rather than render an output, should I create a new issue and close this one or keep posting here? What's your prefrence

diStyApps commented 1 year ago

Close this one and open new one.