Closed silicatproject closed 8 years ago
Hello. The dp.kinectsupport_32.dll must be in the same directory as the dp.kinect.mxe/64. You will need to manually include that dll when building your standalone. Unfortunately, Max has a bug in it. Cycling is aware of it. The build-app workflow doesn't support including files and recursively including folders. The buttons are there...but the code behind them doesn't work. :-(
Another user of dp.kinect wrote to me that they got it to work by: building the patcher without the dp.kinect external and I've put it with the dlls in the support folder of my standalone
Can you do the same in your scenario?
I just tried and that works with Max 6.1.9 x86 I made a patch with only a bang and dp.kinect. saved it file/build coll+app clicked include file choose dp.kinectsupport_32.dll click build save as=application clicked save
Then I was able to run the EXE it built and the patch was ok.
Great thanks so much , It works
Hello,
Win7 i7 4710 2.5ghz 16go ram gtx 980m max 7.05 kinect dev kit 1.6.0
I'm trying to build a standalone with dp.kinect v1.06.0 without success .
MaxConsole print :
" dp.kinect v1.0.6.0, Copyright (c) 2011-2014 Dale Phurrough. This software comes with ABSOLUTELY NO WARRANTY. -All rights reserved except for those: a) documented in the dp.kinect terms at http://hidale.com, -and b) granted by purchase or agreement to any entity listed as registered below. -Includes some derivative work based on (c) Microsoft source code licensed under Apache License Version 2.0. -BY USING THIS SOFTWARE, YOU ACCEPT THESE TERMS. IF YOU DO NOT ACCEPT THEM, DO NOT USE THIS SOFTWARE. dp.kinect registered to "XXX XXX" Valid 1 Jul 2014 - 31 Dec 2999. dp.kinect requires dp.kinectsupport_32.dll 1.7.0.510 or greater Gen working in runtime mode "
Here a CopyScreen of the program
Hope you can help me . Mathieu