Open PersonGuyGit opened 2 years ago
I think we could maybe do some extension to allow that in the future, and create a way to have the TimelineEditor build in a running game. However it would require some modification to how the files are saved and loaded right now. One big thing for this is a Godot limitation itself, res:// is read-only when you're not running a game through an editor, so if you want end user ability to make them then they's have to be saved and read from user:// or somewhere else
Hello!
My team is looking to use Dialogic to create an in-game editor for our games dialog system. I noticed that there are nodes for things such as the timeline editor. Is it possible to extend these nodes, in a Godot project; so that we can create Dialogic objects in our in-game editor (Think like Halo Forge or Aurora Toolset)?