Closed EizenSmith closed 9 months ago
i've narrowed it down to the if line of the the bike_signal func as the print works correctly without the if.
something wrong with 'if bike == 'user_chose_bike':
Edit: i commented out the if line again and it didn't work. no idea why it worked once.
So if i trigger another dialogic interaction before this one it works fine. but if it's the first dialogic interaction it doesn't work at all and breaks all other dialogic interactions in the scene.
So this is dialogic 1?
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Apologies for the delay, had a mental weekend.
there was one mistake in my code, both Connect arguments said 'body_entered' instead of one entered and one exit. But the actually issues was caused by merging files with a friend. the layers & masks were set up incorrectly.
thank you all for looking at this.
Alright, glad you figured it out and sorry to hear your weekened wasn't going as planned. Feel free to ask for help again here (for bugs) or on discord for any misunderstandings/questions/problems with using dialogic in your game.
I'm trying to make the conversation emit a signal when the player chooses to bike to work. The timeline functions fine until i add in the 'bike_signal func'